<!-->
	<Recipe timeRequired="NUMBER" power="NUMBER">
		<input>
			<fluidStack>FLUID NAME SIZE</fluidStack>
			<itemStack>ITEM_NAME SIZE META</itemStack>
			<oreDict>OREDICT_NAME SIZE</oreDict>
        </input>
		<output>
			<fluidStack>FLUID_NAME SIZE</fluidStack>
			<itemStack>ITEM_NAME SIZE META</itemStack>
			<oreDict>OREDICT_NAME SIZE</oreDict>
		</output>
	</Recipe>
	
	Can have Multiple In/Outputs
	Some Machines can only Accept either Fluids or Items
	
	timeRequired="NUMBER"	how long a Recipe takes, Unit is in Ticks.
	power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
	
	The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
	<Recipe timeRequired="40" power ="20">
		<input>
			<itemStack>advancedrocketry:carbonscrubbercartridge 1 1</itemStack>
		</input>
		<output>
			<itemStack>advancedrocketry:carbonscrubbercartridge</itemStack>
			<itemStack>minecraft:coal 1 1</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="100" power ="10">
		<input>
			<fluidStack>oxygen 10</fluidStack>
			<fluidStack>hydrogen 10</fluidStack>
		</input>
		<output>
			<fluidStack>rocketfuel 20</fluidStack>
		</output>
	</Recipe>
	<Recipe timeRequired="100" power ="1">
		<input>
			<itemStack>minecraft:bone</itemStack>
			<fluidStack>nitrogen 10</fluidStack>
		</input>
		<output>
			<itemStack>minecraft:dye 8 15</itemStack>
		</output>
	</Recipe>
</Recipes>