{
  "questIDHigh:4": -7949765678093284760,
  "preRequisites:9": {
    "0:10": {
      "questIDHigh:4": 0,
      "questIDLow:4": 3219
    },
    "1:10": {
      "questIDHigh:4": -4642747547029254801,
      "questIDLow:4": -8323783763671749098
    }
  },
  "questIDLow:4": -7384462910267243515,
  "properties:10": {
    "betterquesting:10": {
      "snd_complete:8": "random.levelup",
      "taskLogic:8": "AND",
      "visibility:8": "NORMAL",
      "isMain:1": 1,
      "simultaneous:1": 0,
      "icon:10": {
        "id:8": "gregtech:gt.blockmachines",
        "Count:3": 1,
        "Damage:2": 15410,
        "OreDict:8": ""
      },
      "snd_update:8": "random.levelup",
      "repeatTime:3": -1,
      "globalShare:1": 0,
      "questLogic:8": "AND",
      "repeat_relative:1": 1,
      "name:8": "An Eye at the End of Time",
      "lockedProgress:1": 0,
      "autoClaim:1": 0,
      "isSilent:1": 0,
      "desc:8": "So you have made yourself an Eternal DTPF or hopefully a few, and now it is time for the push to the next tier, UXV.\n\nIntroducing the final multiblock in the game, and by far the most expensive. \nIt introduces 4 new materials: Raw Stellar Plasma, White and Black Dwarf Matter and finally Universium.\n\nIt has 3 different tiered casings with 9 tiers each: \n\nSpacetime Compression Field Generator:\n- Determines the tier of the planet block that can be run and decreases the processing time by 3% per tier.\n\nTime Dilation Field Generator:\n- Decreases recipe time by 50% per tier, while decreasing the chance of a recipe succeeding by 9.25% per tier.\n\nStabilisation Field Generator:\n- Increases the chance of a recipe succeeding by 5% per tier, while decreasing the output of a recipe by 5% per tier.\n\nLower tier Stabilisation Field Generators have a power output penalty.\n\nFinding the best setup of different casing tiers might be a hard task, so a calculator visualing all the drops and setups has been created: [url]https://docs.google.com/spreadsheets/d/15j30mNnFIWBhwpJGuDrKTfiHBXNEEqyvB_r7ztFWlyQ[/url]\n\n[note]Be sure to read the tooltip of the Eye of Harmony controller, it explains everything in detail! Depending on your GUI scale it might have multiple pages.[/note]"
    }
  },
  "tasks:9": {
    "0:10": {
      "partialMatch:1": 1,
      "autoConsume:1": 0,
      "groupDetect:1": 0,
      "ignoreNBT:1": 1,
      "index:3": 0,
      "consume:1": 0,
      "requiredItems:9": {
        "0:10": {
          "id:8": "gregtech:gt.blockmachines",
          "Count:3": 1,
          "Damage:2": 15410,
          "OreDict:8": ""
        },
        "1:10": {
          "id:8": "tectech:gt.blockcasingsBA0",
          "Count:3": 1,
          "Damage:2": 11,
          "OreDict:8": ""
        },
        "2:10": {
          "id:8": "tectech:gt.blockcasingsBA0",
          "Count:3": 1,
          "Damage:2": 10,
          "OreDict:8": ""
        },
        "3:10": {
          "id:8": "tectech:gt.blockcasingsBA0",
          "Count:3": 1,
          "Damage:2": 12,
          "OreDict:8": ""
        },
        "4:10": {
          "id:8": "tectech:gt.spacetime_compression_field_generator",
          "Count:3": 1,
          "Damage:2": 0,
          "OreDict:8": ""
        },
        "5:10": {
          "id:8": "tectech:gt.time_acceleration_field_generator",
          "Count:3": 1,
          "Damage:2": 0,
          "OreDict:8": ""
        },
        "6:10": {
          "id:8": "tectech:gt.stabilisation_field_generator",
          "Count:3": 1,
          "Damage:2": 0,
          "OreDict:8": ""
        }
      },
      "taskID:8": "bq_standard:retrieval"
    }
  },
  "rewards:9": {}
}