#Options for the minecraft mod. [minecraft] #Spawning options for minecraft:allay [minecraft.allay] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:area_effect_cloud [minecraft.area_effect_cloud] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:armor_stand [minecraft.armor_stand] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:arrow [minecraft.arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:axolotl [minecraft.axolotl] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:bat [minecraft.bat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:bee [minecraft.bee] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:blaze [minecraft.blaze] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:boat [minecraft.boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:chest_boat [minecraft.chest_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:cat [minecraft.cat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:cave_spider [minecraft.cave_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:chicken [minecraft.chicken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:cod [minecraft.cod] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:cow [minecraft.cow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:creeper [minecraft.creeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:dolphin [minecraft.dolphin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:donkey [minecraft.donkey] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:dragon_fireball [minecraft.dragon_fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:drowned [minecraft.drowned] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:elder_guardian [minecraft.elder_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:end_crystal [minecraft.end_crystal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:ender_dragon [minecraft.ender_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:enderman [minecraft.enderman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:endermite [minecraft.endermite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:evoker [minecraft.evoker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:evoker_fangs [minecraft.evoker_fangs] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:experience_orb [minecraft.experience_orb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:eye_of_ender [minecraft.eye_of_ender] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:falling_block [minecraft.falling_block] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:firework_rocket [minecraft.firework_rocket] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:fox [minecraft.fox] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:frog [minecraft.frog] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:ghast [minecraft.ghast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:giant [minecraft.giant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:glow_item_frame [minecraft.glow_item_frame] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:glow_squid [minecraft.glow_squid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:goat [minecraft.goat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:guardian [minecraft.guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:hoglin [minecraft.hoglin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:horse [minecraft.horse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:husk [minecraft.husk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:illusioner [minecraft.illusioner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:iron_golem [minecraft.iron_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:item [minecraft.item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:item_frame [minecraft.item_frame] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:fireball [minecraft.fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:leash_knot [minecraft.leash_knot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:lightning_bolt [minecraft.lightning_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:llama [minecraft.llama] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:llama_spit [minecraft.llama_spit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:magma_cube [minecraft.magma_cube] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:marker [minecraft.marker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:minecart [minecraft.minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:chest_minecart [minecraft.chest_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:command_block_minecart [minecraft.command_block_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:furnace_minecart [minecraft.furnace_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:hopper_minecart [minecraft.hopper_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:spawner_minecart [minecraft.spawner_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:tnt_minecart [minecraft.tnt_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:mule [minecraft.mule] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:mooshroom [minecraft.mooshroom] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:ocelot [minecraft.ocelot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:painting [minecraft.painting] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:panda [minecraft.panda] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:parrot [minecraft.parrot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:phantom [minecraft.phantom] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:pig [minecraft.pig] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:piglin [minecraft.piglin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:piglin_brute [minecraft.piglin_brute] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:pillager [minecraft.pillager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:polar_bear [minecraft.polar_bear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:tnt [minecraft.tnt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:pufferfish [minecraft.pufferfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:rabbit [minecraft.rabbit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:ravager [minecraft.ravager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:salmon [minecraft.salmon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:sheep [minecraft.sheep] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:shulker [minecraft.shulker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:shulker_bullet [minecraft.shulker_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:silverfish [minecraft.silverfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:skeleton [minecraft.skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:skeleton_horse [minecraft.skeleton_horse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:slime [minecraft.slime] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:small_fireball [minecraft.small_fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:snow_golem [minecraft.snow_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:snowball [minecraft.snowball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:spectral_arrow [minecraft.spectral_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:spider [minecraft.spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:squid [minecraft.squid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:stray [minecraft.stray] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:strider [minecraft.strider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:tadpole [minecraft.tadpole] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:egg [minecraft.egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:ender_pearl [minecraft.ender_pearl] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:experience_bottle [minecraft.experience_bottle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:potion [minecraft.potion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:trident [minecraft.trident] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:trader_llama [minecraft.trader_llama] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:tropical_fish [minecraft.tropical_fish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:turtle [minecraft.turtle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:vex [minecraft.vex] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:villager [minecraft.villager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:vindicator [minecraft.vindicator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:wandering_trader [minecraft.wandering_trader] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:warden [minecraft.warden] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:witch [minecraft.witch] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:wither [minecraft.wither] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:wither_skeleton [minecraft.wither_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:wither_skull [minecraft.wither_skull] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:wolf [minecraft.wolf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:zoglin [minecraft.zoglin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:zombie [minecraft.zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:zombie_horse [minecraft.zombie_horse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:zombie_villager [minecraft.zombie_villager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:zombified_piglin [minecraft.zombified_piglin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:player [minecraft.player] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:fishing_bobber [minecraft.fishing_bobber] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the cccbridge mod. [cccbridge] #Spawning options for cccbridge:animatronic [cccbridge.animatronic] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the ulterlands mod. [ulterlands] #Spawning options for ulterlands:combustle [ulterlands.combustle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:overdrive_combustle [ulterlands.overdrive_combustle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:rook [ulterlands.rook] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:orcen [ulterlands.orcen] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:pyre [ulterlands.pyre] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:trodder [ulterlands.trodder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:osteon [ulterlands.osteon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:endertaker [ulterlands.endertaker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:fortross [ulterlands.fortross] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:starshot [ulterlands.starshot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:tentacule [ulterlands.tentacule] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:riftborn [ulterlands.riftborn] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:mushogg [ulterlands.mushogg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:gyroc [ulterlands.gyroc] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:aegin [ulterlands.aegin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:edgerider [ulterlands.edgerider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:gilded_edgerider [ulterlands.gilded_edgerider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:projectile_scarlet_wand [ulterlands.projectile_scarlet_wand] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:projectile_luminous_arc [ulterlands.projectile_luminous_arc] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:oraith [ulterlands.oraith] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:oriath_queen [ulterlands.oriath_queen] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:projectile_queen_beam [ulterlands.projectile_queen_beam] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:dodonzo [ulterlands.dodonzo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:flyvern [ulterlands.flyvern] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:bazzernaut [ulterlands.bazzernaut] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:perished_01 [ulterlands.perished_01] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:perished_02 [ulterlands.perished_02] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:projectile_fortross_bullet [ulterlands.projectile_fortross_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:projectile_wither_shot [ulterlands.projectile_wither_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:projectile_aether_shot [ulterlands.projectile_aether_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:projectile_primal_scream [ulterlands.projectile_primal_scream] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:projectile_sonic_pulse [ulterlands.projectile_sonic_pulse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ulterlands:projectile_dodo_screech [ulterlands.projectile_dodo_screech] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the strawgolem mod. [strawgolem] #Spawning options for strawgolem:strawgolem [strawgolem.strawgolem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for strawgolem:strawnggolem [strawgolem.strawnggolem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the iter_rpg mod. [iter_rpg] #Spawning options for iter_rpg:goblin [iter_rpg.goblin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:goblin_warrior [iter_rpg.goblin_warrior] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:hobgoblin [iter_rpg.hobgoblin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:scallop [iter_rpg.scallop] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:giant_spider [iter_rpg.giant_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:spiderling [iter_rpg.spiderling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:peeper [iter_rpg.peeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:mudkin [iter_rpg.mudkin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:mournstone [iter_rpg.mournstone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:weeper [iter_rpg.weeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:sorrowsealed [iter_rpg.sorrowsealed] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:carcass [iter_rpg.carcass] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:demonsoul [iter_rpg.demonsoul] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:revenant [iter_rpg.revenant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:earth_elemental [iter_rpg.earth_elemental] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:water_elemental [iter_rpg.water_elemental] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:air_elemental [iter_rpg.air_elemental] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:fire_elemental [iter_rpg.fire_elemental] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:void_elemental [iter_rpg.void_elemental] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:bloated [iter_rpg.bloated] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:insatiable [iter_rpg.insatiable] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:chain_handle [iter_rpg.chain_handle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:caltrop_thrown [iter_rpg.caltrop_thrown] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:blob [iter_rpg.blob] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:forest_vines [iter_rpg.forest_vines] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:demonspine [iter_rpg.demonspine] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:griever [iter_rpg.griever] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:aura_soulfire [iter_rpg.aura_soulfire] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:aura_tearburst [iter_rpg.aura_tearburst] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:aura_mobspawn [iter_rpg.aura_mobspawn] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:aura_boulder [iter_rpg.aura_boulder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:grim_boulder [iter_rpg.grim_boulder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:windswirl [iter_rpg.windswirl] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:shimmer_projectile [iter_rpg.shimmer_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:magic_missile [iter_rpg.magic_missile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:debug_mobmorph [iter_rpg.debug_mobmorph] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:elemental_charge [iter_rpg.elemental_charge] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:projectile_throwing_spear [iter_rpg.projectile_throwing_spear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:projectile_gobsteel_javelin [iter_rpg.projectile_gobsteel_javelin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:projectile_bonb [iter_rpg.projectile_bonb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:projectile_the_rock [iter_rpg.projectile_the_rock] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:projectile_driftbow [iter_rpg.projectile_driftbow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:projectile_marrow [iter_rpg.projectile_marrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:projectile_pearl_wand [iter_rpg.projectile_pearl_wand] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:projectile_fireball_projectile [iter_rpg.projectile_fireball_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:projectile_droplet_projectile [iter_rpg.projectile_droplet_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:projectile_weeper_tear [iter_rpg.projectile_weeper_tear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:projectile_demonblood_projectile [iter_rpg.projectile_demonblood_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:projectile_giant_weeper_tear [iter_rpg.projectile_giant_weeper_tear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:projectile_homing_projectile [iter_rpg.projectile_homing_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for iter_rpg:void_portal [iter_rpg.void_portal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the handcrafted mod. [handcrafted] #Spawning options for handcrafted:fancy_painting [handcrafted.fancy_painting] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for handcrafted:seat [handcrafted.seat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the goodending mod. [goodending] #Spawning options for goodending:boat [goodending.boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for goodending:chest_boat [goodending.chest_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for goodending:firefly_swarm [goodending.firefly_swarm] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for goodending:marsh [goodending.marsh] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for goodending:woodpecker [goodending.woodpecker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the unusualend mod. [unusualend] #Spawning options for unusualend:projectile_phantom_arrow [unusualend.projectile_phantom_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unusualend:endstone_trapper [unusualend.endstone_trapper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unusualend:undead_enderling [unusualend.undead_enderling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unusualend:ender_blob [unusualend.ender_blob] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unusualend:ender_firefly [unusualend.ender_firefly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unusualend:endstone_golem [unusualend.endstone_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unusualend:dragling [unusualend.dragling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unusualend:bolok [unusualend.bolok] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unusualend:warpedislandplacer [unusualend.warpedislandplacer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unusualend:projectile_creative_wandering_pearl [unusualend.projectile_creative_wandering_pearl] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the workers mod. [workers] #Spawning options for workers:miner [workers.miner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for workers:lumberjack [workers.lumberjack] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for workers:shepherd [workers.shepherd] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for workers:farmer [workers.farmer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for workers:fisherman [workers.fisherman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for workers:merchant [workers.merchant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for workers:cattle_farmer [workers.cattle_farmer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for workers:chicken_farmer [workers.chicken_farmer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for workers:swineherd [workers.swineherd] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for workers:rabbit_farmer [workers.rabbit_farmer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for workers:beekeeper [workers.beekeeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the scguns mod. [scguns] #Spawning options for scguns:cog_minion [scguns.cog_minion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:training_dummy [scguns.training_dummy] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:wool_man [scguns.wool_man] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:bound_one [scguns.bound_one] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:broken_mining_unit [scguns.broken_mining_unit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:broken_grinder_unit [scguns.broken_grinder_unit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:trauma_unit [scguns.trauma_unit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:defective_trauma_unit [scguns.defective_trauma_unit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:adjudicator [scguns.adjudicator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:subjugator [scguns.subjugator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:supply_scamp [scguns.supply_scamp] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:railway_bandit [scguns.railway_bandit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:hat_railway_bandit [scguns.hat_railway_bandit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:club_railway_bandit [scguns.club_railway_bandit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:girl_railway_bandit [scguns.girl_railway_bandit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:fatty_railway_bandit [scguns.fatty_railway_bandit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:railway_bandit_chief [scguns.railway_bandit_chief] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:cog_knight [scguns.cog_knight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:gun_railway_bandit [scguns.gun_railway_bandit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:sky_carrier [scguns.sky_carrier] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:kiln_man [scguns.kiln_man] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:dissident [scguns.dissident] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for scguns:projectile_bandit [scguns.projectile_bandit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the recruits mod. [recruits] #Spawning options for recruits:recruit [recruits.recruit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for recruits:recruit_shieldman [recruits.recruit_shieldman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for recruits:bowman [recruits.bowman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for recruits:crossbowman [recruits.crossbowman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for recruits:nomad [recruits.nomad] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for recruits:horseman [recruits.horseman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the snowrealmagic mod. [snowrealmagic] #Spawning options for snowrealmagic:snow [snowrealmagic.snow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the cgm mod. [cgm] #Spawning options for cgm:projectile [cgm.projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cgm:grenade [cgm.grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cgm:missile [cgm.missile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cgm:throwable_grenade [cgm.throwable_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cgm:throwable_stun_grenade [cgm.throwable_stun_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the goblintraders mod. [goblintraders] #Spawning options for goblintraders:goblin_trader [goblintraders.goblin_trader] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for goblintraders:vein_goblin_trader [goblintraders.vein_goblin_trader] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the armored_redstone mod. [armored_redstone] #Spawning options for armored_redstone:piston_armor [armored_redstone.piston_armor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for armored_redstone:fire_armor [armored_redstone.fire_armor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for armored_redstone:soul_fire_armor [armored_redstone.soul_fire_armor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for armored_redstone:redmons_armor [armored_redstone.redmons_armor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the biomesoplenty mod. [biomesoplenty] #Spawning options for biomesoplenty:boat [biomesoplenty.boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for biomesoplenty:chest_boat [biomesoplenty.chest_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the lootr mod. [lootr] #Spawning options for lootr:lootr_minecart [lootr.lootr_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the cold_sweat mod. [cold_sweat] #Spawning options for cold_sweat:chameleon [cold_sweat.chameleon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the phantasm mod. [phantasm] #Spawning options for phantasm:crystie [phantasm.crystie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the ad_astra mod. [ad_astra] #Spawning options for ad_astra:lunarian [ad_astra.lunarian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:corrupted_lunarian [ad_astra.corrupted_lunarian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:star_crawler [ad_astra.star_crawler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:martian_raptor [ad_astra.martian_raptor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:pygro [ad_astra.pygro] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:zombified_pygro [ad_astra.zombified_pygro] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:pygro_brute [ad_astra.pygro_brute] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:mogler [ad_astra.mogler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:zombified_mogler [ad_astra.zombified_mogler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:lunarian_wandering_trader [ad_astra.lunarian_wandering_trader] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:sulfur_creeper [ad_astra.sulfur_creeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:glacian_ram [ad_astra.glacian_ram] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:tier_1_rocket [ad_astra.tier_1_rocket] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:tier_2_rocket [ad_astra.tier_2_rocket] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:tier_3_rocket [ad_astra.tier_3_rocket] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:tier_4_rocket [ad_astra.tier_4_rocket] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:tier_1_rover [ad_astra.tier_1_rover] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:lander [ad_astra.lander] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:space_painting [ad_astra.space_painting] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ad_astra:ice_spit [ad_astra.ice_spit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the tetra mod. [tetra] #Spawning options for tetra:thrown_modular_item [tetra.thrown_modular_item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for tetra:extractor_projectile [tetra.extractor_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the create_things_and_misc mod. [create_things_and_misc] #Spawning options for create_things_and_misc:projectile_spout_gun_water [create_things_and_misc.projectile_spout_gun_water] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create_things_and_misc:projectile_spout_gun_lava [create_things_and_misc.projectile_spout_gun_lava] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create_things_and_misc:projectile_spout_gun_chocolate [create_things_and_misc.projectile_spout_gun_chocolate] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create_things_and_misc:projectile_spout_gun_honey [create_things_and_misc.projectile_spout_gun_honey] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create_things_and_misc:projectile_spout_gun_slime [create_things_and_misc.projectile_spout_gun_slime] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create_things_and_misc:projectile_neon_tube [create_things_and_misc.projectile_neon_tube] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create_things_and_misc:balloon_blaze [create_things_and_misc.balloon_blaze] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create_things_and_misc:projectile_blaze_balloon_fire [create_things_and_misc.projectile_blaze_balloon_fire] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create_things_and_misc:sprinkler_head [create_things_and_misc.sprinkler_head] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create_things_and_misc:sprinkler_radius [create_things_and_misc.sprinkler_radius] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the blue_skies mod. [blue_skies] #Spawning options for blue_skies:azulfo [blue_skies.azulfo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:stardust_ram [blue_skies.stardust_ram] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:reindeer [blue_skies.reindeer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:frost_spirit [blue_skies.frost_spirit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:grittle_flatfish [blue_skies.grittle_flatfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:municipal_monkfish [blue_skies.municipal_monkfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:armored_frost_spirit [blue_skies.armored_frost_spirit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:crynocerous [blue_skies.crynocerous] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:jelly_drifter [blue_skies.jelly_drifter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:snow_owl [blue_skies.snow_owl] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:polargeist [blue_skies.polargeist] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:stonelet [blue_skies.stonelet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:whistleshell_crab [blue_skies.whistleshell_crab] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:shrumpty [blue_skies.shrumpty] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:diophyde_prowler [blue_skies.diophyde_prowler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:seclam [blue_skies.seclam] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:firefly [blue_skies.firefly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:cosmic_fox [blue_skies.cosmic_fox] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:crystal_camel [blue_skies.crystal_camel] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:shade_monitor [blue_skies.shade_monitor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:sliv [blue_skies.sliv] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:crogre [blue_skies.crogre] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:charscale_moki [blue_skies.charscale_moki] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:horizofin_tunid [blue_skies.horizofin_tunid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:nyctofly [blue_skies.nyctofly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:venom_spider [blue_skies.venom_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:venom_spit [blue_skies.venom_spit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:emberback [blue_skies.emberback] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:infested_swarmer [blue_skies.infested_swarmer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:gatekeeper [blue_skies.gatekeeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:summoner [blue_skies.summoner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:artificial_golem [blue_skies.artificial_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:strange_lightning [blue_skies.strange_lightning] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:fluctuant_sphere [blue_skies.fluctuant_sphere] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:alchemist [blue_skies.alchemist] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:decaying_spike [blue_skies.decaying_spike] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:starlit_crusher [blue_skies.starlit_crusher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:ent_root [blue_skies.ent_root] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:ent_wall [blue_skies.ent_wall] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:ent_leaf [blue_skies.ent_leaf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:spewter [blue_skies.spewter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:seed_bomb [blue_skies.seed_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:arachnarch [blue_skies.arachnarch] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:venom_bomb [blue_skies.venom_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:nested_spider [blue_skies.nested_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:spear [blue_skies.spear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:supporter_pet [blue_skies.supporter_pet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blue_skies:boss_item [blue_skies.boss_item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the immersive_aircraft mod. [immersive_aircraft] #Spawning options for immersive_aircraft:gyrodyne [immersive_aircraft.gyrodyne] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersive_aircraft:biplane [immersive_aircraft.biplane] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersive_aircraft:airship [immersive_aircraft.airship] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersive_aircraft:cargo_airship [immersive_aircraft.cargo_airship] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersive_aircraft:quadrocopter [immersive_aircraft.quadrocopter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the alexsmobs mod. [alexsmobs] #Spawning options for alexsmobs:grizzly_bear [alexsmobs.grizzly_bear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:roadrunner [alexsmobs.roadrunner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:bone_serpent [alexsmobs.bone_serpent] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:bone_serpent_part [alexsmobs.bone_serpent_part] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:gazelle [alexsmobs.gazelle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:crocodile [alexsmobs.crocodile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:fly [alexsmobs.fly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:hummingbird [alexsmobs.hummingbird] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:orca [alexsmobs.orca] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:sunbird [alexsmobs.sunbird] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:gorilla [alexsmobs.gorilla] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:crimson_mosquito [alexsmobs.crimson_mosquito] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:mosquito_spit [alexsmobs.mosquito_spit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:rattlesnake [alexsmobs.rattlesnake] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:endergrade [alexsmobs.endergrade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:hammerhead_shark [alexsmobs.hammerhead_shark] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:shark_tooth_arrow [alexsmobs.shark_tooth_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:lobster [alexsmobs.lobster] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:komodo_dragon [alexsmobs.komodo_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:capuchin_monkey [alexsmobs.capuchin_monkey] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:tossed_item [alexsmobs.tossed_item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:centipede_head [alexsmobs.centipede_head] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:centipede_body [alexsmobs.centipede_body] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:centipede_tail [alexsmobs.centipede_tail] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:warped_toad [alexsmobs.warped_toad] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:moose [alexsmobs.moose] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:mimicube [alexsmobs.mimicube] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:raccoon [alexsmobs.raccoon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:blobfish [alexsmobs.blobfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:seal [alexsmobs.seal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:cockroach [alexsmobs.cockroach] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:cockroach_egg [alexsmobs.cockroach_egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:shoebill [alexsmobs.shoebill] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:elephant [alexsmobs.elephant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:soul_vulture [alexsmobs.soul_vulture] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:snow_leopard [alexsmobs.snow_leopard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:spectre [alexsmobs.spectre] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:crow [alexsmobs.crow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:alligator_snapping_turtle [alexsmobs.alligator_snapping_turtle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:mungus [alexsmobs.mungus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:mantis_shrimp [alexsmobs.mantis_shrimp] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:guster [alexsmobs.guster] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:sand_shot [alexsmobs.sand_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:gust [alexsmobs.gust] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:warped_mosco [alexsmobs.warped_mosco] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:hemolymph [alexsmobs.hemolymph] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:straddler [alexsmobs.straddler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:stradpole [alexsmobs.stradpole] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:straddleboard [alexsmobs.straddleboard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:emu [alexsmobs.emu] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:emu_egg [alexsmobs.emu_egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:platypus [alexsmobs.platypus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:dropbear [alexsmobs.dropbear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:tasmanian_devil [alexsmobs.tasmanian_devil] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:kangaroo [alexsmobs.kangaroo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:cachalot_whale [alexsmobs.cachalot_whale] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:cachalot_echo [alexsmobs.cachalot_echo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:leafcutter_ant [alexsmobs.leafcutter_ant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:enderiophage [alexsmobs.enderiophage] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:enderiophage_rocket [alexsmobs.enderiophage_rocket] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:bald_eagle [alexsmobs.bald_eagle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:tiger [alexsmobs.tiger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:tarantula_hawk [alexsmobs.tarantula_hawk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:void_worm [alexsmobs.void_worm] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:void_worm_part [alexsmobs.void_worm_part] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:void_worm_shot [alexsmobs.void_worm_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:void_portal [alexsmobs.void_portal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:frilled_shark [alexsmobs.frilled_shark] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:mimic_octopus [alexsmobs.mimic_octopus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:seagull [alexsmobs.seagull] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:froststalker [alexsmobs.froststalker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:ice_shard [alexsmobs.ice_shard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:tusklin [alexsmobs.tusklin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:laviathan [alexsmobs.laviathan] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:cosmaw [alexsmobs.cosmaw] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:toucan [alexsmobs.toucan] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:maned_wolf [alexsmobs.maned_wolf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:anaconda [alexsmobs.anaconda] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:anaconda_part [alexsmobs.anaconda_part] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:vine_lasso [alexsmobs.vine_lasso] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:anteater [alexsmobs.anteater] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:rocky_roller [alexsmobs.rocky_roller] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:flutter [alexsmobs.flutter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:pollen_ball [alexsmobs.pollen_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:gelada_monkey [alexsmobs.gelada_monkey] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:jerboa [alexsmobs.jerboa] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:terrapin [alexsmobs.terrapin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:comb_jelly [alexsmobs.comb_jelly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:cosmic_cod [alexsmobs.cosmic_cod] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:bunfungus [alexsmobs.bunfungus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:bison [alexsmobs.bison] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:giant_squid [alexsmobs.giant_squid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:squid_grapple [alexsmobs.squid_grapple] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:sea_bear [alexsmobs.sea_bear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:devils_hole_pupfish [alexsmobs.devils_hole_pupfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:catfish [alexsmobs.catfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:flying_fish [alexsmobs.flying_fish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:skelewag [alexsmobs.skelewag] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:rain_frog [alexsmobs.rain_frog] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:potoo [alexsmobs.potoo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:mudskipper [alexsmobs.mudskipper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:mud_ball [alexsmobs.mud_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:rhinoceros [alexsmobs.rhinoceros] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:sugar_glider [alexsmobs.sugar_glider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:farseer [alexsmobs.farseer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:skreecher [alexsmobs.skreecher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:underminer [alexsmobs.underminer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:murmur [alexsmobs.murmur] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:murmur_head [alexsmobs.murmur_head] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:tendon_segment [alexsmobs.tendon_segment] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:skunk [alexsmobs.skunk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:fart [alexsmobs.fart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:banana_slug [alexsmobs.banana_slug] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:blue_jay [alexsmobs.blue_jay] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the all_bark_all_bite mod. [all_bark_all_bite] #Spawning options for all_bark_all_bite:dog [all_bark_all_bite.dog] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for all_bark_all_bite:scavenger [all_bark_all_bite.scavenger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for all_bark_all_bite:houndmaster [all_bark_all_bite.houndmaster] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the sophisticatedbackpacks mod. [sophisticatedbackpacks] #Spawning options for sophisticatedbackpacks:everlasting_backpack_item [sophisticatedbackpacks.everlasting_backpack_item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the twigs mod. [twigs] #Spawning options for twigs:pebble [twigs.pebble] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the takesapillage mod. [takesapillage] #Spawning options for takesapillage:clay_golem [takesapillage.clay_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for takesapillage:archer [takesapillage.archer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for takesapillage:skirmisher [takesapillage.skirmisher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for takesapillage:legioner [takesapillage.legioner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the bygonenether mod. [bygonenether] #Spawning options for bygonenether:wex [bygonenether.wex] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bygonenether:warped_enderman [bygonenether.warped_enderman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bygonenether:piglin_prisoner [bygonenether.piglin_prisoner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bygonenether:piglin_hunter [bygonenether.piglin_hunter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bygonenether:wraither [bygonenether.wraither] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bygonenether:wither_skeleton_knight [bygonenether.wither_skeleton_knight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bygonenether:corpor [bygonenether.corpor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bygonenether:wither_skeleton_horse [bygonenether.wither_skeleton_horse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bygonenether:warped_ender_pearl [bygonenether.warped_ender_pearl] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the railways mod. [railways] #Spawning options for railways:benchcart [railways.benchcart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for railways:jukeboxcart [railways.jukeboxcart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for railways:conductor [railways.conductor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the enemyexpansion mod. [enemyexpansion] #Spawning options for enemyexpansion:meature [enemyexpansion.meature] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:sprinter [enemyexpansion.sprinter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:slugger [enemyexpansion.slugger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:senior [enemyexpansion.senior] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:equestrian [enemyexpansion.equestrian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:frigid [enemyexpansion.frigid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:huntsmanskeleton [enemyexpansion.huntsmanskeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:guardsman [enemyexpansion.guardsman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:spectre [enemyexpansion.spectre] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:ghoul [enemyexpansion.ghoul] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:gallant [enemyexpansion.gallant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:propeller [enemyexpansion.propeller] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:cinder [enemyexpansion.cinder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:goblin [enemyexpansion.goblin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:bouncer [enemyexpansion.bouncer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:rancher [enemyexpansion.rancher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:baker [enemyexpansion.baker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:cakerover [enemyexpansion.cakerover] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:errant [enemyexpansion.errant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:caster [enemyexpansion.caster] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:zobgoblin [enemyexpansion.zobgoblin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:gabble [enemyexpansion.gabble] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:crawler [enemyexpansion.crawler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:intruder [enemyexpansion.intruder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:petriman [enemyexpansion.petriman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:silverking [enemyexpansion.silverking] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:silverpet [enemyexpansion.silverpet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:troll [enemyexpansion.troll] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:petrifiedtroll [enemyexpansion.petrifiedtroll] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:vampire [enemyexpansion.vampire] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:biter [enemyexpansion.biter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:wolfsbane [enemyexpansion.wolfsbane] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:banedasher [enemyexpansion.banedasher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:gladius [enemyexpansion.gladius] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:gladilad [enemyexpansion.gladilad] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:cockatrice [enemyexpansion.cockatrice] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:tarantula [enemyexpansion.tarantula] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:scorpion [enemyexpansion.scorpion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:wasp [enemyexpansion.wasp] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:hornet [enemyexpansion.hornet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:pheromone_summon [enemyexpansion.pheromone_summon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:ladybug [enemyexpansion.ladybug] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:zadybug [enemyexpansion.zadybug] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:flutterfly [enemyexpansion.flutterfly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:boar [enemyexpansion.boar] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:bull [enemyexpansion.bull] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:rooster [enemyexpansion.rooster] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:ram [enemyexpansion.ram] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:ramsheared [enemyexpansion.ramsheared] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:direwolf [enemyexpansion.direwolf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:goblin_fear [enemyexpansion.goblin_fear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:invisicreeper [enemyexpansion.invisicreeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:angler [enemyexpansion.angler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:kelpie [enemyexpansion.kelpie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:piecrab [enemyexpansion.piecrab] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:fly [enemyexpansion.fly] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = false #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = false #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = true #Spawning options for enemyexpansion:dreadnought [enemyexpansion.dreadnought] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:orb [enemyexpansion.orb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:vigor [enemyexpansion.vigor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:reaver [enemyexpansion.reaver] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:starved [enemyexpansion.starved] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:marauder [enemyexpansion.marauder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:sputter [enemyexpansion.sputter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:fish_carrier [enemyexpansion.fish_carrier] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:dragonfly [enemyexpansion.dragonfly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:eyestalker [enemyexpansion.eyestalker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:a [enemyexpansion.a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_pheromone_projectile [enemyexpansion.projectile_pheromone_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_huntsman_punch [enemyexpansion.projectile_huntsman_punch] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_enemy_melee_projectile [enemyexpansion.projectile_enemy_melee_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_wasp_sting_projectile [enemyexpansion.projectile_wasp_sting_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_frigid_touch_projectile [enemyexpansion.projectile_frigid_touch_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_healing_goo [enemyexpansion.projectile_healing_goo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_ghoul_slash [enemyexpansion.projectile_ghoul_slash] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_ghoul_spit [enemyexpansion.projectile_ghoul_spit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_cinder_slice [enemyexpansion.projectile_cinder_slice] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_cinder_fire_charge [enemyexpansion.projectile_cinder_fire_charge] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_gallant_swings [enemyexpansion.projectile_gallant_swings] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_bouncer_kick_projectile [enemyexpansion.projectile_bouncer_kick_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_slimeball_throw [enemyexpansion.projectile_slimeball_throw] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_cast_spell [enemyexpansion.projectile_cast_spell] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_crawler_explosive [enemyexpansion.projectile_crawler_explosive] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_troll_invincible [enemyexpansion.projectile_troll_invincible] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_troll_spit [enemyexpansion.projectile_troll_spit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_gladius_ink [enemyexpansion.projectile_gladius_ink] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:projectile_sputter_fire_charge [enemyexpansion.projectile_sputter_fire_charge] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enemyexpansion:halflife [enemyexpansion.halflife] #Should the entity be allowed to spawn normally? allowNormalSpawning = false #Should spawners be able to spawn the entity? allowSpawners = false #Should spawn eggs be able to spawn the entity? allowSpawnEggs = false #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = false #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = true #Options for the farmersdelight mod. [farmersdelight] #Spawning options for farmersdelight:rotten_tomato [farmersdelight.rotten_tomato] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the tempad mod. [tempad] #Spawning options for tempad:timedoor [tempad.timedoor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the cataclysm mod. [cataclysm] #Spawning options for cataclysm:ender_golem [cataclysm.ender_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:ender_guardian [cataclysm.ender_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:netherite_monstrosity [cataclysm.netherite_monstrosity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:lava_bomb [cataclysm.lava_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:nameless_sorcerer [cataclysm.nameless_sorcerer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:ignis [cataclysm.ignis] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:ender_guardian_bullet [cataclysm.ender_guardian_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:void_rune [cataclysm.void_rune] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:abyss_mine [cataclysm.abyss_mine] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:endermaptera [cataclysm.endermaptera] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:deepling [cataclysm.deepling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:deepling_brute [cataclysm.deepling_brute] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:deepling_angler [cataclysm.deepling_angler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:deepling_priest [cataclysm.deepling_priest] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:lionfish [cataclysm.lionfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:coralssus [cataclysm.coralssus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:ignited_revenant [cataclysm.ignited_revenant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:the_harbinger [cataclysm.the_harbinger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:the_leviathan [cataclysm.the_leviathan] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:the_baby_leviathan [cataclysm.the_baby_leviathan] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:void_scatter_arrow [cataclysm.void_scatter_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:void_shard [cataclysm.void_shard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:blazing_bone [cataclysm.blazing_bone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:lionfish_spike [cataclysm.lionfish_spike] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:screen_shake [cataclysm.screen_shake] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:cm_falling_block [cataclysm.cm_falling_block] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:ignis_fireball [cataclysm.ignis_fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:ignis_abyss_fireball [cataclysm.ignis_abyss_fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:wither_smoke_effect [cataclysm.wither_smoke_effect] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:flame_strike [cataclysm.flame_strike] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:ashen_breath [cataclysm.ashen_breath] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:wall_watcher [cataclysm.wall_watcher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:death_laser_beam [cataclysm.death_laser_beam] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:abyss_blast [cataclysm.abyss_blast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:mini_abyss_blast [cataclysm.mini_abyss_blast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:portal_abyss_blast [cataclysm.portal_abyss_blast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:laser_beam [cataclysm.laser_beam] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:wither_missile [cataclysm.wither_missile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:wither_homing_missile [cataclysm.wither_homing_missile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:wither_howitzer [cataclysm.wither_howitzer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:abyss_orb [cataclysm.abyss_orb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:void_howitzer [cataclysm.void_howitzer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:eye_of_dungeon [cataclysm.eye_of_dungeon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:void_vortex [cataclysm.void_vortex] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:the_leviathan_tongue [cataclysm.the_leviathan_tongue] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:tidal_tentacle [cataclysm.tidal_tentacle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:coral_bardiche [cataclysm.coral_bardiche] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:tidal_hook [cataclysm.tidal_hook] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:abyss_portal [cataclysm.abyss_portal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:abyss_blast_portal [cataclysm.abyss_blast_portal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:coral_spear [cataclysm.coral_spear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:dimensional_rift [cataclysm.dimensional_rift] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:amethyst_crab [cataclysm.amethyst_crab] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:earthquake [cataclysm.earthquake] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cataclysm:amethyst_cluster_projectile [cataclysm.amethyst_cluster_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the enigmaticlegacy mod. [enigmaticlegacy] #Spawning options for enigmaticlegacy:permanent_item_entity [enigmaticlegacy.permanent_item_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enigmaticlegacy:enigmatic_potion_entity [enigmaticlegacy.enigmatic_potion_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enigmaticlegacy:ultimate_wither_skull_entity [enigmaticlegacy.ultimate_wither_skull_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the spirit mod. [spirit] #Spawning options for spirit:soul_arrow [spirit.soul_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for spirit:soul [spirit.soul] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the conjurer_illager mod. [conjurer_illager] #Spawning options for conjurer_illager:conjurer [conjurer_illager.conjurer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for conjurer_illager:bouncing_ball [conjurer_illager.bouncing_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for conjurer_illager:throwing_card [conjurer_illager.throwing_card] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the obscure_api mod. [obscure_api] #Spawning options for obscure_api:vfx [obscure_api.vfx] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the aquamirae mod. [aquamirae] #Spawning options for aquamirae:golden_moth [aquamirae.golden_moth] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquamirae:maw [aquamirae.maw] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquamirae:anglerfish [aquamirae.anglerfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquamirae:maze_mother [aquamirae.maze_mother] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquamirae:captain_cornelia [aquamirae.captain_cornelia] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquamirae:pillagers_patrol [aquamirae.pillagers_patrol] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquamirae:tortured_soul [aquamirae.tortured_soul] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquamirae:eel [aquamirae.eel] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquamirae:maze_rose [aquamirae.maze_rose] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquamirae:poisoned_chakra [aquamirae.poisoned_chakra] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquamirae:spinefish [aquamirae.spinefish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquamirae:luminous_jelly [aquamirae.luminous_jelly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the enlightened_end mod. [enlightened_end] #Spawning options for enlightened_end:projectile_helium_dart [enlightened_end.projectile_helium_dart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:projectile_xenon_dart [enlightened_end.projectile_xenon_dart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:projectile_flash_bomb [enlightened_end.projectile_flash_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:floating_elevibloom [enlightened_end.floating_elevibloom] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:ringling [enlightened_end.ringling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:fumesplat [enlightened_end.fumesplat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:gloop [enlightened_end.gloop] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:bouncer [enlightened_end.bouncer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:stalker [enlightened_end.stalker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:void_leviathan [enlightened_end.void_leviathan] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:activated_nuclear_bomb [enlightened_end.activated_nuclear_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:falling_bounceling_nut [enlightened_end.falling_bounceling_nut] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:disturbed_helium_gas [enlightened_end.disturbed_helium_gas] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:disturbed_xenon_gas [enlightened_end.disturbed_xenon_gas] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:falling_heliosand [enlightened_end.falling_heliosand] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:ooze_bubble [enlightened_end.ooze_bubble] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:radiator [enlightened_end.radiator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enlightened_end:eidolon [enlightened_end.eidolon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the create mod. [create] #Spawning options for create:super_glue [create.super_glue] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create:crafting_blueprint [create.crafting_blueprint] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create:contraption [create.contraption] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create:stationary_contraption [create.stationary_contraption] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create:gantry_contraption [create.gantry_contraption] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create:carriage_contraption [create.carriage_contraption] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create:potato_projectile [create.potato_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create:seat [create.seat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the blueprint mod. [blueprint] #Spawning options for blueprint:boat [blueprint.boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blueprint:chest_boat [blueprint.chest_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for blueprint:falling_block [blueprint.falling_block] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the environmental mod. [environmental] #Spawning options for environmental:slabfish [environmental.slabfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for environmental:duck [environmental.duck] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for environmental:deer [environmental.deer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for environmental:zombie_deer [environmental.zombie_deer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for environmental:yak [environmental.yak] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for environmental:koi [environmental.koi] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for environmental:fennec_fox [environmental.fennec_fox] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for environmental:tapir [environmental.tapir] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for environmental:duck_egg [environmental.duck_egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for environmental:mud_ball [environmental.mud_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the upgrade_aquatic mod. [upgrade_aquatic] #Spawning options for upgrade_aquatic:sonar_wave [upgrade_aquatic.sonar_wave] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for upgrade_aquatic:nautilus [upgrade_aquatic.nautilus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for upgrade_aquatic:pike [upgrade_aquatic.pike] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for upgrade_aquatic:perch [upgrade_aquatic.perch] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for upgrade_aquatic:lionfish [upgrade_aquatic.lionfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for upgrade_aquatic:thrasher [upgrade_aquatic.thrasher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for upgrade_aquatic:great_thrasher [upgrade_aquatic.great_thrasher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for upgrade_aquatic:flare [upgrade_aquatic.flare] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for upgrade_aquatic:ululu [upgrade_aquatic.ululu] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for upgrade_aquatic:goose [upgrade_aquatic.goose] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for upgrade_aquatic:box_jellyfish [upgrade_aquatic.box_jellyfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for upgrade_aquatic:cassiopea_jellyfish [upgrade_aquatic.cassiopea_jellyfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for upgrade_aquatic:immortal_jellyfish [upgrade_aquatic.immortal_jellyfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the raided mod. [raided] #Spawning options for raided:inquisitor [raided.inquisitor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for raided:incinerator [raided.incinerator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for raided:incinerator_fireball [raided.incinerator_fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for raided:savager [raided.savager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for raided:necromancer [raided.necromancer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for raided:electromancer [raided.electromancer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for raided:lightning [raided.lightning] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the immersiveengineering mod. [immersiveengineering] #Spawning options for immersiveengineering:chemthrower_shot [immersiveengineering.chemthrower_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersiveengineering:fluorescent_tube [immersiveengineering.fluorescent_tube] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersiveengineering:explosive [immersiveengineering.explosive] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersiveengineering:railgun_shot [immersiveengineering.railgun_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersiveengineering:revolver_shot [immersiveengineering.revolver_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersiveengineering:revolver_shot_flare [immersiveengineering.revolver_shot_flare] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersiveengineering:revolver_shot_homing [immersiveengineering.revolver_shot_homing] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersiveengineering:skyline_hook [immersiveengineering.skyline_hook] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersiveengineering:revolver_shot_wolfpack [immersiveengineering.revolver_shot_wolfpack] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersiveengineering:cart_woodencrate [immersiveengineering.cart_woodencrate] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersiveengineering:cart_reinforcedcrate [immersiveengineering.cart_reinforcedcrate] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersiveengineering:cart_woodenbarrel [immersiveengineering.cart_woodenbarrel] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersiveengineering:cart_metalbarrel [immersiveengineering.cart_metalbarrel] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersiveengineering:sawblade [immersiveengineering.sawblade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersiveengineering:fusilier [immersiveengineering.fusilier] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersiveengineering:commando [immersiveengineering.commando] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for immersiveengineering:bulwark [immersiveengineering.bulwark] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the atmospheric mod. [atmospheric] #Spawning options for atmospheric:passionfruit_seed [atmospheric.passionfruit_seed] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the quark mod. [quark] #Spawning options for quark:totem [quark.totem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:dyed_item_frame [quark.dyed_item_frame] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:glass_frame [quark.glass_frame] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:stool [quark.stool] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:gravisand [quark.gravisand] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:torch_arrow [quark.torch_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:pickarang [quark.pickarang] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:flamerang [quark.flamerang] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:echorang [quark.echorang] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:parrot_egg [quark.parrot_egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:skull_pike [quark.skull_pike] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:crab [quark.crab] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:shiba [quark.shiba] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:foxhound [quark.foxhound] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:forgotten [quark.forgotten] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:wraith [quark.wraith] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:soul_bead [quark.soul_bead] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:stoneling [quark.stoneling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:toretoise [quark.toretoise] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:quark_boat [quark.quark_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:quark_chest_boat [quark.quark_chest_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the supplementaries mod. [supplementaries] #Spawning options for supplementaries:pearl_marker [supplementaries.pearl_marker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for supplementaries:dispenser_minecart [supplementaries.dispenser_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for supplementaries:red_merchant [supplementaries.red_merchant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for supplementaries:falling_urn [supplementaries.falling_urn] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for supplementaries:falling_ash [supplementaries.falling_ash] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for supplementaries:falling_lantern [supplementaries.falling_lantern] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for supplementaries:falling_sack [supplementaries.falling_sack] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for supplementaries:brick_projectile [supplementaries.brick_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for supplementaries:bomb [supplementaries.bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for supplementaries:rope_arrow [supplementaries.rope_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for supplementaries:slingshot_projectile [supplementaries.slingshot_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the irons_spellbooks mod. [irons_spellbooks] #Spawning options for irons_spellbooks:wisp [irons_spellbooks.wisp] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:spectral_hammer [irons_spellbooks.spectral_hammer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:magic_missile_projectile [irons_spellbooks.magic_missile_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:cone_of_cold_projectile [irons_spellbooks.cone_of_cold_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:blood_slash_projectile [irons_spellbooks.blood_slash_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:electrocute_projectile [irons_spellbooks.electrocute_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:firebolt_projectile [irons_spellbooks.firebolt_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:icicle_projectile [irons_spellbooks.icicle_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:fire_breath_projectile [irons_spellbooks.fire_breath_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:dragon_breath_projectile [irons_spellbooks.dragon_breath_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:debug_wizard [irons_spellbooks.debug_wizard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:spectral_steed [irons_spellbooks.spectral_steed] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:shield [irons_spellbooks.shield] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:wall_of_fire [irons_spellbooks.wall_of_fire] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:summoned_vex [irons_spellbooks.summoned_vex] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:pyromancer [irons_spellbooks.pyromancer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:cryomancer [irons_spellbooks.cryomancer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:lightning_lance_projectile [irons_spellbooks.lightning_lance_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:necromancer [irons_spellbooks.necromancer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:summoned_zombie [irons_spellbooks.summoned_zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:summoned_skeleton [irons_spellbooks.summoned_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:wither_skull_projectile [irons_spellbooks.wither_skull_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:magic_arrow_projectile [irons_spellbooks.magic_arrow_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:creeper_head_projectile [irons_spellbooks.creeper_head_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:frozen_humanoid [irons_spellbooks.frozen_humanoid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:small_fireball [irons_spellbooks.small_fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:fireball [irons_spellbooks.fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:summoned_polar_bear [irons_spellbooks.summoned_polar_bear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:dead_king [irons_spellbooks.dead_king] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:dead_king_corpse [irons_spellbooks.dead_king_corpse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:catacombs_zombie [irons_spellbooks.catacombs_zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:archevoker [irons_spellbooks.archevoker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:magehunter_vindicator [irons_spellbooks.magehunter_vindicator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:citadel_keeper [irons_spellbooks.citadel_keeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:void_tentacle [irons_spellbooks.void_tentacle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:ice_block_projectile [irons_spellbooks.ice_block_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:poison_cloud [irons_spellbooks.poison_cloud] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:sunbeam [irons_spellbooks.sunbeam] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:dragon_breath_pool [irons_spellbooks.dragon_breath_pool] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:poison_breath [irons_spellbooks.poison_breath] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:poison_arrow [irons_spellbooks.poison_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:poison_splash [irons_spellbooks.poison_splash] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:summoned_frog [irons_spellbooks.summoned_frog] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:acid_orb [irons_spellbooks.acid_orb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:root [irons_spellbooks.root] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:black_hole [irons_spellbooks.black_hole] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:blood_needle [irons_spellbooks.blood_needle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:fire_field [irons_spellbooks.fire_field] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:magma_ball [irons_spellbooks.magma_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:comet [irons_spellbooks.comet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:target_area [irons_spellbooks.target_area] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:healing_aoe [irons_spellbooks.healing_aoe] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:priest [irons_spellbooks.priest] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:guiding_bolt [irons_spellbooks.guiding_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:gust [irons_spellbooks.gust] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:chain_lightning [irons_spellbooks.chain_lightning] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:devour_jaw [irons_spellbooks.devour_jaw] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:earthquake_aoe [irons_spellbooks.earthquake_aoe] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:visual_falling_block [irons_spellbooks.visual_falling_block] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:ray_of_frost [irons_spellbooks.ray_of_frost] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for irons_spellbooks:firefly_swarm [irons_spellbooks.firefly_swarm] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the pickableorbs mod. [pickableorbs] #Spawning options for pickableorbs:confusion [pickableorbs.confusion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pickableorbs:damaging [pickableorbs.damaging] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pickableorbs:fire_resistance [pickableorbs.fire_resistance] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pickableorbs:health [pickableorbs.health] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pickableorbs:jump [pickableorbs.jump] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pickableorbs:levitation [pickableorbs.levitation] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pickableorbs:poison [pickableorbs.poison] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pickableorbs:speed [pickableorbs.speed] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the endlessbiomes mod. [endlessbiomes] #Spawning options for endlessbiomes:projectile_frisboom [endlessbiomes.projectile_frisboom] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for endlessbiomes:projectile_battle_frisbee [endlessbiomes.projectile_battle_frisbee] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for endlessbiomes:shiftling [endlessbiomes.shiftling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for endlessbiomes:perished_shiftling [endlessbiomes.perished_shiftling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for endlessbiomes:falling_frisbee [endlessbiomes.falling_frisbee] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for endlessbiomes:anklor [endlessbiomes.anklor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for endlessbiomes:radon_sentinel [endlessbiomes.radon_sentinel] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for endlessbiomes:riftite_sentinel [endlessbiomes.riftite_sentinel] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for endlessbiomes:projectile_penumbral_disk [endlessbiomes.projectile_penumbral_disk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the engineersdecor mod. [engineersdecor] #Spawning options for engineersdecor:et_chair [engineersdecor.et_chair] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the pyrologernfriends mod. [pyrologernfriends] #Spawning options for pyrologernfriends:pyrologer [pyrologernfriends.pyrologer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:vampire [pyrologernfriends.vampire] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:outcast [pyrologernfriends.outcast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:wanderingtraitor [pyrologernfriends.wanderingtraitor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_wand_of_blaze [pyrologernfriends.projectile_wand_of_blaze] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_fireball [pyrologernfriends.projectile_fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:exploder [pyrologernfriends.exploder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:worker [pyrologernfriends.worker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:conductor [pyrologernfriends.conductor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_trumpet [pyrologernfriends.projectile_trumpet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:trumpeteer [pyrologernfriends.trumpeteer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:caster [pyrologernfriends.caster] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_sword_projectile [pyrologernfriends.projectile_sword_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:ambusher [pyrologernfriends.ambusher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:soullager [pyrologernfriends.soullager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:hypnotized_cow [pyrologernfriends.hypnotized_cow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:hypnotized_pig [pyrologernfriends.hypnotized_pig] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_ranged_watch [pyrologernfriends.projectile_ranged_watch] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:hypnotizer [pyrologernfriends.hypnotizer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:hostile_lost [pyrologernfriends.hostile_lost] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:friendly_lost [pyrologernfriends.friendly_lost] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:derpager [pyrologernfriends.derpager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_packed_snowball [pyrologernfriends.projectile_packed_snowball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:stalker [pyrologernfriends.stalker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:ranged_eskologer [pyrologernfriends.ranged_eskologer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:melee_eskologer [pyrologernfriends.melee_eskologer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_dynamite [pyrologernfriends.projectile_dynamite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:anarchist [pyrologernfriends.anarchist] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:anarchist_2 [pyrologernfriends.anarchist_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:eskobomber [pyrologernfriends.eskobomber] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:vamp_hat [pyrologernfriends.vamp_hat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_anar_dynamite [pyrologernfriends.projectile_anar_dynamite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:leprechaun_illager [pyrologernfriends.leprechaun_illager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:leprechaun_villager [pyrologernfriends.leprechaun_villager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_shuriken [pyrologernfriends.projectile_shuriken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_ninjas_shuriken [pyrologernfriends.projectile_ninjas_shuriken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:ninja_2 [pyrologernfriends.ninja_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:ninja [pyrologernfriends.ninja] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:inquisitor [pyrologernfriends.inquisitor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:chickager_hostile [pyrologernfriends.chickager_hostile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:easterloger [pyrologernfriends.easterloger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_hostile_egg [pyrologernfriends.projectile_hostile_egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:arsonist [pyrologernfriends.arsonist] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:chickenger [pyrologernfriends.chickenger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:chickager_friendly [pyrologernfriends.chickager_friendly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_chickenger_egg_prj [pyrologernfriends.projectile_chickenger_egg_prj] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:infernal [pyrologernfriends.infernal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:hypnotized_chicken [pyrologernfriends.hypnotized_chicken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:elder_caster [pyrologernfriends.elder_caster] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:samurai [pyrologernfriends.samurai] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:hallucinator [pyrologernfriends.hallucinator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:possessed_sword [pyrologernfriends.possessed_sword] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:candleleer [pyrologernfriends.candleleer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:skeletal_illager [pyrologernfriends.skeletal_illager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:skeletal_illager_pile [pyrologernfriends.skeletal_illager_pile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:shogun [pyrologernfriends.shogun] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:per [pyrologernfriends.per] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_soul_ball [pyrologernfriends.projectile_soul_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_cursed_candle [pyrologernfriends.projectile_cursed_candle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:monk [pyrologernfriends.monk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:icicle [pyrologernfriends.icicle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:eskosummoner [pyrologernfriends.eskosummoner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_icicle_summoner [pyrologernfriends.projectile_icicle_summoner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:easter_golem [pyrologernfriends.easter_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:stoner [pyrologernfriends.stoner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:boulder [pyrologernfriends.boulder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_stone_gauntlet [pyrologernfriends.projectile_stone_gauntlet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:villager_monk [pyrologernfriends.villager_monk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_per_launcher [pyrologernfriends.projectile_per_launcher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:cursedravager [pyrologernfriends.cursedravager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:egg_bomb [pyrologernfriends.egg_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:villager_trumpeteer [pyrologernfriends.villager_trumpeteer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_dwane_the_rock_johnson [pyrologernfriends.projectile_dwane_the_rock_johnson] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:pebbler [pyrologernfriends.pebbler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:eskoslammer [pyrologernfriends.eskoslammer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:shadow_walker [pyrologernfriends.shadow_walker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:spinning_evoker [pyrologernfriends.spinning_evoker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:charger [pyrologernfriends.charger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:champion [pyrologernfriends.champion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:rusher [pyrologernfriends.rusher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:illmiger [pyrologernfriends.illmiger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:illmishooter [pyrologernfriends.illmishooter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:illmeader [pyrologernfriends.illmeader] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:acacia_totem_illager [pyrologernfriends.acacia_totem_illager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:acacia_totem_villager [pyrologernfriends.acacia_totem_villager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:rancher [pyrologernfriends.rancher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:harvester [pyrologernfriends.harvester] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:plague_duster [pyrologernfriends.plague_duster] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:looter [pyrologernfriends.looter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_blowgun [pyrologernfriends.projectile_blowgun] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_illmishooter_blowgun [pyrologernfriends.projectile_illmishooter_blowgun] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_totem_dart [pyrologernfriends.projectile_totem_dart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_plague_cannon [pyrologernfriends.projectile_plague_cannon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:sufferer [pyrologernfriends.sufferer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_sand_witch_sand [pyrologernfriends.projectile_sand_witch_sand] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:sand_witch [pyrologernfriends.sand_witch] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:pumpkineer [pyrologernfriends.pumpkineer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:a_normal_pumpkin [pyrologernfriends.a_normal_pumpkin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:gold_key_golem [pyrologernfriends.gold_key_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:used_gold_key_golem [pyrologernfriends.used_gold_key_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:possessed_sword_fire [pyrologernfriends.possessed_sword_fire] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:possessed_sword_unbreaking [pyrologernfriends.possessed_sword_unbreaking] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:possessed_sword_sharpness [pyrologernfriends.possessed_sword_sharpness] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:possessed_sword_friendly [pyrologernfriends.possessed_sword_friendly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:frankenger [pyrologernfriends.frankenger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:infector [pyrologernfriends.infector] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:horrager [pyrologernfriends.horrager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:hunter_villager [pyrologernfriends.hunter_villager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:bone_riser [pyrologernfriends.bone_riser] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:friendly_skeleton [pyrologernfriends.friendly_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:entangler [pyrologernfriends.entangler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:teleporter [pyrologernfriends.teleporter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:voidmancer [pyrologernfriends.voidmancer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:void_toucher [pyrologernfriends.void_toucher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:stormcaller [pyrologernfriends.stormcaller] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:scavager [pyrologernfriends.scavager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:flutterling [pyrologernfriends.flutterling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:sandcaller [pyrologernfriends.sandcaller] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:thorn_vine [pyrologernfriends.thorn_vine] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:sleeping_boneriser [pyrologernfriends.sleeping_boneriser] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_bone_riser_bone [pyrologernfriends.projectile_bone_riser_bone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:inquisitor_old [pyrologernfriends.inquisitor_old] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:ice_golem [pyrologernfriends.ice_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:sandstone_golem [pyrologernfriends.sandstone_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:dust_devil [pyrologernfriends.dust_devil] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:scarecrow [pyrologernfriends.scarecrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:crop_crow [pyrologernfriends.crop_crow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:dynamiter [pyrologernfriends.dynamiter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:dynamiter_2 [pyrologernfriends.dynamiter_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:dynamite_entity [pyrologernfriends.dynamite_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:mini_vindicator [pyrologernfriends.mini_vindicator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:mini_pillager [pyrologernfriends.mini_pillager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_mini_crossbow [pyrologernfriends.projectile_mini_crossbow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:tornado [pyrologernfriends.tornado] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:windwhirler [pyrologernfriends.windwhirler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:jade_arbiter [pyrologernfriends.jade_arbiter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:scavager_2 [pyrologernfriends.scavager_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:scavager_loot_bag [pyrologernfriends.scavager_loot_bag] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:inquisitor_hallucinator [pyrologernfriends.inquisitor_hallucinator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:inquisitor_trumpeteer [pyrologernfriends.inquisitor_trumpeteer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:easterloger_trumpeteer [pyrologernfriends.easterloger_trumpeteer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:bandit [pyrologernfriends.bandit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:armored_bandit [pyrologernfriends.armored_bandit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:archer_bandit [pyrologernfriends.archer_bandit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_bandit_bow [pyrologernfriends.projectile_bandit_bow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:trumpeteer_bandit [pyrologernfriends.trumpeteer_bandit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_wand_of_voltage [pyrologernfriends.projectile_wand_of_voltage] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:mini_inquisitor [pyrologernfriends.mini_inquisitor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:dust_devil_friendly [pyrologernfriends.dust_devil_friendly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:scavager_inactive [pyrologernfriends.scavager_inactive] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:sandstone_golem_inactive [pyrologernfriends.sandstone_golem_inactive] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:levitator [pyrologernfriends.levitator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:event_desert_siege [pyrologernfriends.event_desert_siege] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:event_wandering_traitor [pyrologernfriends.event_wandering_traitor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:event_tribal_patrol [pyrologernfriends.event_tribal_patrol] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:event_roaming_eskologers [pyrologernfriends.event_roaming_eskologers] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:event_trick_or_treat [pyrologernfriends.event_trick_or_treat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:event_sandwitch [pyrologernfriends.event_sandwitch] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:event_end_patrol [pyrologernfriends.event_end_patrol] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:ninja_raid [pyrologernfriends.ninja_raid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:wrestler [pyrologernfriends.wrestler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:projectile_proj_electrocutor [pyrologernfriends.projectile_proj_electrocutor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:electrocutor [pyrologernfriends.electrocutor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:inquisitor_elctrocutor [pyrologernfriends.inquisitor_elctrocutor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:conductor_inactive [pyrologernfriends.conductor_inactive] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:shogun_inactive [pyrologernfriends.shogun_inactive] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:event_sufferer [pyrologernfriends.event_sufferer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:inquisitor_stormcaller [pyrologernfriends.inquisitor_stormcaller] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:inquisitor_teleporter [pyrologernfriends.inquisitor_teleporter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:sandstone_minion [pyrologernfriends.sandstone_minion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:sandstone_turret [pyrologernfriends.sandstone_turret] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:sandstone_minion_friendly [pyrologernfriends.sandstone_minion_friendly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:sandstone_turret_friendly [pyrologernfriends.sandstone_turret_friendly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:rib_cager [pyrologernfriends.rib_cager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:void_cultist [pyrologernfriends.void_cultist] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:rib_cager_inactive [pyrologernfriends.rib_cager_inactive] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:sandstone_turret_spawner [pyrologernfriends.sandstone_turret_spawner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:sandstone_minion_spawner [pyrologernfriends.sandstone_minion_spawner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:sandstone_mine_spawn [pyrologernfriends.sandstone_mine_spawn] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:thorn_vine_spawner [pyrologernfriends.thorn_vine_spawner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:trick_or_treater [pyrologernfriends.trick_or_treater] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:zombie_trick_or_treater [pyrologernfriends.zombie_trick_or_treater] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pyrologernfriends:event_angry_mob [pyrologernfriends.event_angry_mob] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the forbidden_arcanus mod. [forbidden_arcanus] #Spawning options for forbidden_arcanus:energy_ball [forbidden_arcanus.energy_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for forbidden_arcanus:boom_arrow [forbidden_arcanus.boom_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for forbidden_arcanus:draco_arcanus_arrow [forbidden_arcanus.draco_arcanus_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for forbidden_arcanus:crimson_lightning_bolt [forbidden_arcanus.crimson_lightning_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for forbidden_arcanus:boat [forbidden_arcanus.boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for forbidden_arcanus:chest_boat [forbidden_arcanus.chest_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for forbidden_arcanus:lost_soul [forbidden_arcanus.lost_soul] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for forbidden_arcanus:aureal_bottle [forbidden_arcanus.aureal_bottle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the create_enchantment_industry mod. [create_enchantment_industry] #Spawning options for create_enchantment_industry:hyper_experience_orb [create_enchantment_industry.hyper_experience_orb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for create_enchantment_industry:hyper_experience_bottle [create_enchantment_industry.hyper_experience_bottle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the undead_unleashed mod. [undead_unleashed] #Spawning options for undead_unleashed:frenzied_knight [undead_unleashed.frenzied_knight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for undead_unleashed:shadewraith [undead_unleashed.shadewraith] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for undead_unleashed:haunter [undead_unleashed.haunter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for undead_unleashed:flamebreather [undead_unleashed.flamebreather] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for undead_unleashed:graveriser [undead_unleashed.graveriser] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for undead_unleashed:projectile_fiend_fire_projectile [undead_unleashed.projectile_fiend_fire_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for undead_unleashed:projectile_moon_slash_projectile [undead_unleashed.projectile_moon_slash_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for undead_unleashed:projectile_soul_projectile [undead_unleashed.projectile_soul_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the new_villagers mod. [new_villagers] #Spawning options for new_villagers:projectile_dynamite [new_villagers.projectile_dynamite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the aether mod. [aether] #Spawning options for aether:phyg [aether.phyg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:flying_cow [aether.flying_cow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:sheepuff [aether.sheepuff] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:moa [aether.moa] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:aerbunny [aether.aerbunny] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:aerwhale [aether.aerwhale] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:blue_swet [aether.blue_swet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:golden_swet [aether.golden_swet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:whirlwind [aether.whirlwind] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:evil_whirlwind [aether.evil_whirlwind] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:aechor_plant [aether.aechor_plant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:cockatrice [aether.cockatrice] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:zephyr [aether.zephyr] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:mimic [aether.mimic] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:sentry [aether.sentry] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:slider [aether.slider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:valkyrie [aether.valkyrie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:valkyrie_queen [aether.valkyrie_queen] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:fire_minion [aether.fire_minion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:sun_spirit [aether.sun_spirit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:skyroot_boat [aether.skyroot_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:skyroot_chest_boat [aether.skyroot_chest_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:cloud_minion [aether.cloud_minion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:cold_parachute [aether.cold_parachute] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:golden_parachute [aether.golden_parachute] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:floating_block [aether.floating_block] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:tnt_present [aether.tnt_present] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:zephyr_snowball [aether.zephyr_snowball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:cloud_crystal [aether.cloud_crystal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:fire_crystal [aether.fire_crystal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:ice_crystal [aether.ice_crystal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:thunder_crystal [aether.thunder_crystal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:golden_dart [aether.golden_dart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:poison_dart [aether.poison_dart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:enchanted_dart [aether.enchanted_dart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:poison_needle [aether.poison_needle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:lightning_knife [aether.lightning_knife] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether:hammer_projectile [aether.hammer_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the aether_redux mod. [aether_redux] #Spawning options for aether_redux:volatile_fire_crystal [aether_redux.volatile_fire_crystal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether_redux:vanilla_swet [aether_redux.vanilla_swet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether_redux:spectral_dart [aether_redux.spectral_dart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether_redux:skyroot_mimic [aether_redux.skyroot_mimic] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether_redux:prismatic_boat [aether_redux.prismatic_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether_redux:prismatic_chest_boat [aether_redux.prismatic_chest_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether_redux:blightwillow_boat [aether_redux.blightwillow_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether_redux:blightwillow_chest_boat [aether_redux.blightwillow_chest_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether_redux:cloudcap_boat [aether_redux.cloudcap_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether_redux:cloudcap_chest_boat [aether_redux.cloudcap_chest_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether_redux:springshroom_boat [aether_redux.springshroom_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether_redux:springshroom_chest_boat [aether_redux.springshroom_chest_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether_redux:crystal_boat [aether_redux.crystal_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether_redux:crystal_chest_boat [aether_redux.crystal_chest_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether_redux:glacia_boat [aether_redux.glacia_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aether_redux:glacia_chest_boat [aether_redux.glacia_chest_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the silence_s_defense_tower mod. [silence_s_defense_tower] #Spawning options for silence_s_defense_tower:text_robot [silence_s_defense_tower.text_robot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:security_robot_type_a [silence_s_defense_tower.security_robot_type_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:securityrobo_type_s [silence_s_defense_tower.securityrobo_type_s] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:securityrobot_type_c [silence_s_defense_tower.securityrobot_type_c] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:electromagnetic_railgun [silence_s_defense_tower.electromagnetic_railgun] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:cannon_level1 [silence_s_defense_tower.cannon_level1] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:arrow_tower_leavl1 [silence_s_defense_tower.arrow_tower_leavl1] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_electromagnetic_railgun_a1 [silence_s_defense_tower.projectile_electromagnetic_railgun_a1] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:hellraiser_level1 [silence_s_defense_tower.hellraiser_level1] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:hellraiser_level2 [silence_s_defense_tower.hellraiser_level2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:hellraiser_level3 [silence_s_defense_tower.hellraiser_level3] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:hellraiser_level4 [silence_s_defense_tower.hellraiser_level4] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_cannon_level1_a [silence_s_defense_tower.projectile_cannon_level1_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:heavy_crossbow [silence_s_defense_tower.heavy_crossbow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_heavy_crossbow_a [silence_s_defense_tower.projectile_heavy_crossbow_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:acid_eater_level1 [silence_s_defense_tower.acid_eater_level1] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:acid_eater_level2 [silence_s_defense_tower.acid_eater_level2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:acid_eater_level3 [silence_s_defense_tower.acid_eater_level3] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_acid_eater_level1_a [silence_s_defense_tower.projectile_acid_eater_level1_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_acid_eater_level2_a [silence_s_defense_tower.projectile_acid_eater_level2_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_acid_eater_level3_a [silence_s_defense_tower.projectile_acid_eater_level3_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_sentry_gun_a [silence_s_defense_tower.projectile_sentry_gun_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:cannon_level2 [silence_s_defense_tower.cannon_level2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_cannon_level2_a [silence_s_defense_tower.projectile_cannon_level2_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_dart_launcher_level1_a [silence_s_defense_tower.projectile_dart_launcher_level1_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_dart_launcher_level2_a [silence_s_defense_tower.projectile_dart_launcher_level2_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:dart_launcher_level1 [silence_s_defense_tower.dart_launcher_level1] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:dart_launcher_level2 [silence_s_defense_tower.dart_launcher_level2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_miniature_electromagnetic_gun_a [silence_s_defense_tower.projectile_miniature_electromagnetic_gun_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:miniature_electromagnetic_gun [silence_s_defense_tower.miniature_electromagnetic_gun] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:sentry_gun [silence_s_defense_tower.sentry_gun] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_ice_cannon_a [silence_s_defense_tower.projectile_ice_cannon_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:ice_cannon [silence_s_defense_tower.ice_cannon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:black_hole_generator [silence_s_defense_tower.black_hole_generator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:ball_lightning_gennerator [silence_s_defense_tower.ball_lightning_gennerator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:arrow_tower_leavl2 [silence_s_defense_tower.arrow_tower_leavl2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_type_s_robot_a [silence_s_defense_tower.projectile_type_s_robot_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_air [silence_s_defense_tower.projectile_air] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:firework_launcher [silence_s_defense_tower.firework_launcher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_electromagnetic_gun_a [silence_s_defense_tower.projectile_electromagnetic_gun_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:electromagnetic_gun [silence_s_defense_tower.electromagnetic_gun] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:ball_lightning_gennerator_al [silence_s_defense_tower.ball_lightning_gennerator_al] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:biological_jamming_device [silence_s_defense_tower.biological_jamming_device] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:electromagnetic_gun_l1 [silence_s_defense_tower.electromagnetic_gun_l1] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:miniature_electromagnetic_gun_al [silence_s_defense_tower.miniature_electromagnetic_gun_al] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:jammer [silence_s_defense_tower.jammer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:electromagnetic_gun_l2 [silence_s_defense_tower.electromagnetic_gun_l2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_sticky_bomb_a [silence_s_defense_tower.projectile_sticky_bomb_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_hellraiser_level_2_a [silence_s_defense_tower.projectile_hellraiser_level_2_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_hellraiserlevel_4a [silence_s_defense_tower.projectile_hellraiserlevel_4a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_hellraiser_level_3_a [silence_s_defense_tower.projectile_hellraiser_level_3_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_hellraiser_level_1_a [silence_s_defense_tower.projectile_hellraiser_level_1_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:sticky_bomb_battery [silence_s_defense_tower.sticky_bomb_battery] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:auxiliaryentityf_2 [silence_s_defense_tower.auxiliaryentityf_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:auxiliaryentityf_1 [silence_s_defense_tower.auxiliaryentityf_1] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_firework_launcher_a [silence_s_defense_tower.projectile_firework_launcher_a] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:black_hole [silence_s_defense_tower.black_hole] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:giant_dart_launcher [silence_s_defense_tower.giant_dart_launcher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:giant_dart [silence_s_defense_tower.giant_dart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for silence_s_defense_tower:projectile_t_2 [silence_s_defense_tower.projectile_t_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the scorchedguns mod. [scorchedguns] #Spawning options for scorchedguns:encased_fire [scorchedguns.encased_fire] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false