# Configuration file

core {
    # If an anonymous mod startup analytics request may be sent to our analytics service.
    B:general.analytics=true

    # If the recipe loader should crash when finding invalid recipes.
    B:general.crashOnInvalidRecipe=false

    # If mod compatibility loader should crash hard if errors occur in that process.
    B:general.crashOnModCompatCrash=false

    # Set 'true' to enable development debug mode. This will result in a lower performance!
    B:general.debug=false

    # If items should be ejected into the world when a block is broken and not all items fit into the target. Will be voided otherwise.
    B:general.ejectItemsOnBlockDropOverflow=true

    # If items should be ejected into the world when item movement failed due to item handlers declaring inconsistent movement in simulation mode. If disabled, items can be voided.
    B:general.ejectItemsOnInconsistentSimulationMovement=true

    # The maximum network fluid transfer rate.
    I:general.fluidRateLimit=2147483647

    # How many ticks importers/exporters should sleep until checking targets again when they were previously unchanged.
    I:general.inventoryUnchangedTickTimeout=10

    # Config version for Integrated Tunnels.
    # DO NOT EDIT MANUALLY!
    S:general.version=1.6.10

    # If the version checker should be enabled.
    B:general.versionChecker=true

    # If particles should be shown and sounds should be played when tunnels are interacting with the world.
    B:general.worldInteractionEvents=true
}


general {
    # The base energy usage for the energy exporter.
    I:general.exporterEnergyBaseConsumption=1

    # The base energy usage for the fluid exporter.
    I:general.exporterFluidBaseConsumption=1

    # The base energy usage for the item exporter.
    I:general.exporterItemBaseConsumption=1

    # The base energy usage for the world block exporter when it does not have a variable.
    I:general.exporterWorldBlockBaseConsumptionDisabled=1

    # The base energy usage for the world block exporter when it has a variable.
    I:general.exporterWorldBlockBaseConsumptionEnabled=32

    # The base energy usage for the world energy exporter when it does not have a variable.
    I:general.exporterWorldEnergyBaseConsumptionDisabled=1

    # The base energy usage for the world energy exporter when it has a variable.
    I:general.exporterWorldEnergyBaseConsumptionEnabled=32

    # The base energy usage for the world fluid exporter when it does not have a variable.
    I:general.exporterWorldFluidBaseConsumptionDisabled=1

    # The base energy usage for the world fluid exporter when it has a variable.
    I:general.exporterWorldFluidBaseConsumptionEnabled=32

    # The base energy usage for the world item exporter when it does not have a variable.
    I:general.exporterWorldItemBaseConsumptionDisabled=1

    # The base energy usage for the world item exporter when it has a variable.
    I:general.exporterWorldItemBaseConsumptionEnabled=32

    # The base energy usage for the energy importer.
    I:general.importerEnergyBaseConsumption=1

    # The base energy usage for the fluid importer.
    I:general.importerFluidBaseConsumption=1

    # The base energy usage for the item importer.
    I:general.importerItemBaseConsumption=1

    # The base energy usage for the world block importer when it does not have a variable.
    I:general.importerWorldBlockBaseConsumptionDisabled=1

    # The base energy usage for the world block importer when it has a variable.
    I:general.importerWorldBlockBaseConsumptionEnabled=32

    # The base energy usage for the world energy importer when it does not have a variable.
    I:general.importerWorldEnergyBaseConsumptionDisabled=1

    # The base energy usage for the world energy importer when it has a variable.
    I:general.importerWorldEnergyBaseConsumptionEnabled=32

    # The base energy usage for the world fluid importer when it does not have a variable.
    I:general.importerWorldFluidBaseConsumptionDisabled=1

    # The base energy usage for the world fluid importer when it has a variable.
    I:general.importerWorldFluidBaseConsumptionEnabled=32

    # The base energy usage for the world item importer when it does not have a variable.
    I:general.importerWorldItemBaseConsumptionDisabled=1

    # The base energy usage for the world item importer when it has a variable.
    I:general.importerWorldItemBaseConsumptionEnabled=32

    # The base energy usage for the energy interface.
    I:general.interfaceEnergyBaseConsumption=0

    # The base energy usage for the fluid interface.
    I:general.interfaceFluidBaseConsumption=0

    # The base energy usage for the item interface.
    I:general.interfaceItemBaseConsumption=0

    # The base energy usage for the player simulator when it does not have a variable.
    I:general.playerSimulatorBaseConsumptionDisabled=1

    # The base energy usage for the player simulator when it has a variable.
    I:general.playerSimulatorBaseConsumptionEnabled=64
}


